![]() ![]() I learned I can just copy the frames from the frames folder in the project, however, I was hoping there was a way to export the animation as a single sprite sheet. This occurs even when I change the layer properties of the Write node to be a png4 or pngdp4 and render those changes before I export it. The issue is that when I export it as a png4, pngdp4, or anything that's supposed to have a transparency it still gives all of the exported frames a black background. I'm animating a character for use in a game I'm developing Unity.
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